LEVEL 5:  OFFSHORE RIG

Kills: 20  Items: 19 (21 and Uzis)*  plus pistols, auto pistols, harpoon gun, shotgun, 3 pass cards and 3 secrets

You begin this level imprisoned in a room full of crates.  Check you're inventory.  Though they've kindly left you your flares and ammo, the bad guys seem to have confiscated all your weapons.  Guess you'll have to get them back.

There's a wall of windows and next to them a locked door.  Fortunately some of these crates move, revealing a passageway in the back left corner.  Here's the switch that opens the door.  It's timed, so pull the switch, press Look, then roll and run out.  If you have to climb over crates, you won't make it, so be sure you've cleared a path.  Alarms will start to go off and the guards will be here in a moment, so dive into the water and swim over to the other side of the plane before surfacing.  Just be careful not to venture too close to that huge fan or propeller.  Any closer than the barrels on the bottom and you'll get sucked into the blades.  Yes, that's one of the secrets back there, but don't try and get it yet.

Down on the left side of the fan is a lever.  If you're careful you can approach it from the side and pull it to open a door on the other side of the fan.  Go around the barrels and stay close to the wall as you approach.  You'll have to swim holding the right arrow key to make it past the fan into the opening without getting shredded.

Follow the underwater passage until you can surface.  On the wall underwater, just below the opening where you just came in, is a lever.  Pull it to open a trapdoor back at the fan end of the tunnel.  Now you can swim back, go down through it and grab SECRET #1, the Jade Dragon.

Return through the underwater passageway to the room with the lever and climb out.  Follow the passageway until you emerge outside.  Head to the right, jumping the gap and avoiding spending more than a moment in front of those windows.  The guards may see you and attack.  Drop down at the end of the walkway and push the button on the wall to open the hatch under the plane.

Swim underneath and climb inside.  Press the button to turn off the engine.  Return to the dock by the windows.  This time, go to the end of the black walkway with the broken railing at the end.  Run and jump off this walkway and grab the airplane wing next to the propeller.  Pull up and go over the top of the plane to a trap door which opens when you step on it.  Grab the PISTOLS and head up the ladder.

Now you can return to the landing where you escaped.  Come in from the right behind the wall, so the guards don't see you before you see them.  Pull up and head for the door on your right.  Two guards, one with a club, the other a gun, rush out.  Take care of them and grab a large med-pack and the YELLOW PASS CARD.

Enter the door they came from, avoiding the ramp with the barrels.  They'll come rolling down if you step on the ramp.  Follow the passage to a room where you can use the pass card in a yellow lock to open the door.  Enter the room and press the button to turn off the alarm.

Follow the passage to the right.  Turn the wheel to open the door.  2 rig workers with clubs attack, one from behind, so take care of them.  One has a small med-pack.  The door at the top of the ramp closes when you approach, so use the door with the wheel to enter the bunk area.  Another guy with a club comes out.  Kill him and take his large med-pack.  Go into the lounge and pick up 2 bundles of harpoons and 2 pairs of auto pistol clips.  (No matter how hard you try, you can't pick up the cigs or coffee...drat!)

Go into the bunk area.  The guys have kindly left some goodies on their beds--AUTOMATIC PISTOLS and clips for them, a HARPOON GUN and 2 bundles of harpoons.

There's a trapdoor in the ceiling between the last two bunks that opens when you push a button in the first top bunk on the left.  It's on a timer, so you'll have to rush.  Push the button, then roll, run to the last bunk on the right, jump and pull up, roll, walk up to the edge, jump and grab the opening then pull up.  (Tapping the Look key just after you push the door button lets you see what Lara sees, instead of the door opening, and helps give you better control.)

Follow the passage to the slope.  Slide down backwards and grab the edge.  Climb down the ladder to the bottom.  The two blocks at the left side move, so pull out the one on the right and push it over to the other side of the room.  Now pull the other block out, pull it once toward the middle of the room, then get behind it and push it up next to the platform with the burners.  Do a running jump off the block and grab the ladder above the flames.  Climb to the top.

Follow the hallway, killing the guy with the club who attacks, and taking his RED PASS CARD.  Continue until you see a ladder on the left.  Climb to the top and retrieve SECRET #2, the Silver Dragon.  Climb back down and proceed up the stairs.  You'll end up at the small, water-filled room where you were earlier.  Go outside and re-enter the room where you used the yellow pass card, shooting out a window to get in.

Go into the next room and this time take the left passage.  A rig worker with a gun and a doberman greet you.  When they're dead, take the guy's Uzi clips.  Start up the ramp, jumping off to the side to avoid the rolling barrels.  At the top, use the red card to enter the door.

Three rig workers, two with sticks and one with a gun, try and stop you, so take care of them and take a small med-pack, shotgun shells and some flares for your trouble.  Alarms will start ringing, but there's nothing you can do about them, so just go on about your business.  Climb on the platform to the left.  Find the moveable block in the corner and push it once.  Go around to the opposite side and pull the block out once.  Go back behind it and push it once more.  Now you can do a running jump to grab the edge of the block, pull up and jump and grab the ledge above.

When you turn the corner a thug with a gun starts shooting at you, so kill him and take his shotgun shells.  Enter the room and use the switch on the left wall to flood the first of two pools in the room outside.  Notice the green lock here.  You'll be getting the key card for that soon.  Go back the way you came, then swim across the pool to the area with the yellow tank.  Jump over the ducts onto the metal surface.  Jump up the ramp and pull the switch to open the trapdoor in the room with the green lock.

Go to the trapdoor and jump in.  Follow the passage, slide down the ramp and take a look around.  You can't see them all from here, but there are 7 bad guys in this big room.  You can fight all of them at close range or only two.  I imagine you can figure out the Stallone way, but here are my tips for the safer way:  Head to the left end of the catwalk and look around.  Draw the pistols because Lara can see the 2 scuba divers in the water better than you can.  She can probably take out both from up here.  (If you do decide to fight them on their own level, at least jump in the water at the right end of the catwalk so you can have a moment to get oriented before they mob you...and so you can climb out on the cement footing if you have to.  If you climb on the one with the gold dragon, you'll need to deal with 2 more baddies at the same time.)

Also note the positions of the two guys on the catwalks.  You can't shoot them from here, but you'll know what to expect.  Now, go all the way to the right end of the catwalk.  Do a running jump and grab the catwalk opposite.  Again to the small platform ahead and a bit to the left.  Jump to the small platform to the right, then to the next catwalk.  Immediately take out the guy with the gun on the next platform over.  Jump over to take his SHOTGUN and kill the thug shooting from the next platform over.  Jump over to where his body is, take the shotgun shells and look for another thug on the catwalk beyond.  You should be able to get him from here.

Do a running jump to the catwalk on the wall beyond the footings.  Note the opening above.  You'll be exiting here later.  Run and jump diagonally to the catwalk where the last bad guy fell.  He has no goodies, but in a glassed-in cabinet on the wall is the GREEN PASS CARD.  Shoot out the glass and take it.

Jump down into the water and climb out on the footing where SECRET #3, the Gold Dragon, is.  Two guys with clubs rush you, so you'll have to kill them to take the dragon (plus the UZIS and 2 sets of clips if you've found all secrets).  You'll also get a small med-pack.

Swim to the footing in the far corner of the room.  Climb out and jump to the ladder on the wall.  Climb up and make your way back to the catwalk with the doorway above.  Climb up and follow the passageway up to a ladder.  Climb it and continue until you can drop down.  You're now back at the green lock room, and a worker with a club and a small med-pack is blocking your way.  Take care of him then go in, use the switch to drain the first pool and fill the second, and the green card to open the door.

Jump into the pool, swim through the opening on the far side and down a long passage.  When you reach the grate, pull the lever to open it and continue until you can surface.  Head up the stairs to the next level....


LEVEL 6:  DIVING AREA

Kills: 34  Items: 26 (30)*  plus the M-16, 2 pass cards, 2 machine chips and 3 secrets

Continue up the stairs to a large, water-filled room.  Don't go in the water yet, or you'll be sucked into the huge fan.  Instead do a running jump and grab the ladder on the opposite side of the room.  Climb up and follow the passage to the switch that turns off the fan.  Return to the water and swim behind the fan and down a tunnel to pick up 2 pairs of grenades.  Return to the main pool.  Find the lever on the left side and pull it to open the door on the landing ahead.  Climb out of the water and follow the passage.

When you enter the room, two thugs and a doberman charge from the left.  Take care of them first, then turn your attention to the two men on the other side of the pool.  Make sure you at least take out the one with the gun.  The other can wait until you get there.  The two on this side are carrying shotgun shells and 2 sets of Uzi clips.

Now you'll need to cross the water by jumping onto the platforms and avoiding the swinging hooks.  There's a stairway at the other end of this room that leads to the water, so you can swim up and climb out if you miss any of the jumps.  One way:  Stand at the edge of the water, facing the right block.  Do a standing jump and grab the edge as the hook begins to swing away.  Shimmy right and pull up out of the hook's way.  Turn and when the hook moves away, do a running jump to the other platform and grab the edge.  Pull up, turn and do a running jump to the other side.  Kill the second guy if you haven't already, then take the small med-pack and flares.

In the next room, slide down the long slope at the center to land in a small opening.  Pick up SECRET #1, the Silver Dragon.  Pull up out of the opening and slide the rest of the way down, jumping at the last moment (without grabbing) to land on the platform above the pool of toxic waste.

Follow the passage to the left to an extremely long ladder.  Climb all the way to the top and continue to a room with an opening in the floor.  Pick up some auto pistol clips and 2 sets of M-16 clips.  Hang and drop into the opening to slide backwards down the ramp below.  Grab the end, release and grab the ledge below.  Pull up, kill the guy with the gun who's waiting here and take 2 sets of auto pistol clips.

Follow the catwalk to the left until you come to an opening in the railing.  Make sure your health is at 100% before attempting this jump.  Turn and back up to the edge.  Back flip into the air (trust me) and land safely on the small platform below.  Take the BLUE PASS CARD.  Jump to the floor then climb up into the opening to the left.  Follow the passage up to an opening.  Do a running jump and grab the ladder, then return to the catwalk the way you came before.

This time, go right to the door with the blue lock.  Use the card to enter.  The next door opens automatically.  You're now in a square hallway that goes around a large central room.  Around the corner to the right are 2 dobermans.  A guy with a flame-thrower and 2 more dogs lurk around the corner to the left.  I found it easier to head to the right and take out the two dogs first then turn around and shoot at the dogs and flame-thrower guy as they approach.  If you try and do the guy first, you'll be backing up into the dogs behind you.

The doors to the central area don't open yet, nor do two of the doors on the outer rim of the hallway, so begin at the door farthest from the door where you came in.  Use the wheel to open it, then head down the stairs.  A thug with a club greets you, so take him out.  You're now in a room with a pool that has a block and tackle above it and a whirring saw on the other side.  There are 2 goons in a glassed-in office pacing like caged apes.  Go on about your business; they won't come out until you open the door later on.  Push the box to reveal an electrical panel in need of a chip, which you'll find soon.

Jump in the water and head for an opening down and to the left.  A scuba diver with a harpoon gun lies in wait, so either harpoon him back or swim back to the edge, climb out and take care of him from there.

Take a deep breath and head down that underwater tunnel.  Here's the sequence:  enter the passage, swim right, then keep going straight, hugging the bottom to avoid getting snagged by the current between the two grates.  Pull the lever to open one of the grates, reverse, go to the right through the open grate, right and right again.  Pull a second lever, which opens a door elsewhere.  Press Look to reorient if you need to, then continue on until you can turn right and right again.  This grate opens automatically as you approach.  Swim through, turn left, left again, and surface where you started.

Exit the water and go back up the stairs to the big square hallway.  Go left to the other door with the wheel.  Enter and head up the stairs.  Three goons try and stop you, so take care of them and keep going.  Unfortunately, you'll just miss the helicopter taking off.  Search the bodies to get auto pistol clips, shotgun shells and a large med-pack.

Cross the helipad to the control room beyond.  Here are two burners with a trapdoor between them.  The switch on the right turns off the first, the button on the left turns off the second.  Pull the switch, run to the trapdoor and drop down.  Grab the M-16 and hurry back out.  Now the full sequence:  switch, side flip, sidestep, button, side flip, run and jump over trapdoor, pick up the MACHINE CHIP at the end of the passage, roll, run and jump over the trapdoor and out.

Return to the room with the pool and saw.  Place the chip where it belongs to open the nearby door.  In the next room, take out two thugs-one with a club and his buddy with the flame-thrower lurking behind the big yellow tank to the left.  The one carrying the club has a small med-pack and there are 2 bundles of harpoons on the floor to the left.  The silver door across from the entrance opens automatically when you approach.  Go in and push the button that opens the grate at the bottom of the pool.  Swim down to recover SECRET #2, the Jade Dragon.

An underwater tunnel leads to the left.  When you enter, 2 scuba divers appear.  Kill them, get some air and follow this passage until you can surface in a large room.  Far below is a small submersible, which you'll be seeing again before long.  There's one small ledge you can climb out on.  From here, shoot the two goons with clubs.  Climb up behind you and pull the switch to open the control room door back in the saw room.

Before you jump back in the water, look for another scuba diver.  You may be able to shoot him from above.  (Jumping in and climbing out again may draw him out.) Return to the saw room and take out the 2 guys with clubs who are now running around loose.  Get their small med-pack and Uzi clips.

Enter the control room and use the switch to move the block and tackle.  Use the dangling cement block to leap-frog over to the area with the saw.  Note the red card near the blade.  You'll need this, but part of the circuitry that turns the saw off is missing.  Go behind the crates in the corner and press a button which raises a duct in the helipad area.

Return there, taking out the 2 armed goons and 2 dogs who meet you at the stairs.  Take their shotgun shells and Uzi clips.  Drop down into the newly opened area, go through the doorway and drop down into the room below.  A guy with a flame-thrower and another with a club do not seem happy to see you.  When they're history, take the MACHINE CHIP.  Note the door with the red lock here.

Return to the saw room and use the chip to turn the saw off.  Retrieve the RED PASS CARD and bring it back to the door it unlocks.  A thug with a shotgun awaits below.  When he's dead, continue along the passage until you can drop down.  Here are the 2 guys you killed earlier from across the water.  Take their small and large med-packs, along with 2 bundles of harpoons left lying on the floor.  Exit through the other door.

Follow this passageway.  You'll get a little audio of the evil Bartoli interrogating a monk, whom you'll meet momentarily.  Enter a room, taking out the 2 guards from the catwalk.  Before approaching the monk in the center of the room, enter the room to the left, where you'll find SECRET #3, the Gold Dragon (and a bonus of 4 sets of Uzi clips if you've found all three secrets).  Approach the monk for a cut scene, in which Lara chats with the monk while changing into her wet suit, then makes a harrowing escape.


LEVEL 7:  40 FATHOMS

Kills: 16  Items: 7 (11)*  plus 3 secrets

This level begins with a movie.  Lara hitches a ride on the submersible and winds up stranded at the bottom of the sea.  Better find some air and fast!  Turn around and swim toward the left, following the trail of junk on the sea floor to a sunken ship, and avoiding the great white shark.  At the far left end of the wreck you'll see the anchor sticking out the top.  Behind it is an opening.  Swim inside, surface and get some air.

Two sharks will follow you in.  You can try and harpoon them or hurry to the next safe area:  Go through the large underwater opening on the right.  Swim up and through a small passageway on the left.  In the next room at the far left is another small opening.  Go through this opening and head for the back left corner.  Pull the lever that opens the trapdoor.  Go through the trapdoor, then into the next room where you can climb out of the water.

Players of TR1:  Note the recycled Atlantis music.

Swim through the opening behind the stack of crates.  Pull the switch, which drains the water from the previous room.  Return and use the crates to climb into the opening at the top.  Drop down into the next room, taking care of the goon with the shotgun and avoiding the four center squares, which are actually a trapdoor to the room below.  When the goon is dead, take his shotgun shells and SECRET #1, the Silver Dragon.

Now drop through the floor, kill the 2 thugs waiting below and grab their small med-pack and harpoons.  Use the wooden blocks to get into the opening high in one corner.

The following area involves several timed doors and twisting passageways.  To make it easier, I've included a diagram (see 40fathoms.gif).  I refer to areas marked with letters and numbers in the descriptions that follow.  You can probably manage without the map, but it may help.  (If the GIF image didn't transfer properly when you downloaded this walk-thru, you can download it separately.  The URL is  http://www.geocities.com/TimesSquare/Labyrinth/9596/40fathoms.gif.)

First, go for the secret in the water outside.  The switch (1) on the wall to the left as you enter this area opens a door at the far end of the passage and to the left (A).  It's the fairly well camouflaged door on the short side of the wet floor.  The door is on a timer, so flip the switch, press Look, then roll, and run down the passage, jumping over the floor level pipes.  Once you're inside the door, it'll stay open.

At the end of this short passageway is a hole leading to the outside.  At the end of the passage is an open area.  SECRET #2, the Jade Dragon, rests on the sea floor to the left.  (You can see it through the portholes in the passageway to the right of the area with water on the floor.)  A shark and 3 barracudas stand guard.  Theoretically, you can harpoon them, but I found it easier to just swim fast and avoid them as well as you can.  When you've grabbed the dragon, return the way you came.

Now you'll need to get past the series of burners to the door beyond.  This is nasty, so make sure you're well rested.  (A few people posting to the alt.games.tombraider newsgroup have suggested simply sidestepping along the wall past the burners, feeding Lara med-packs, until you get to the other side.  I haven't had any luck with this technique, so I'll give you my tips on doing it the hard way.)

First, the lay of the land for those without the diagram:  Make your first left after you enter this area and continue to an opening in the ceiling.  In the room above is a switch (2) which opens a door elsewhere (B).  Go to this room by dropping down, heading right, then right past the corridor with the burners, then right again.  At the end of this hallway is the room you just opened.  Inside is another switch (3), which turns off the first 2 burners for a little while.  Beyond the first two burners is another switch (4), which opens another door (C) just to the left of the door you entered to get the Jade Dragon.  Inside this room is yet another switch (5), which turns off the second 2 burners.  Beyond these burners is the final switch (6), which opens the exit door next to it.  Simple, right?!  ;-)

Now the moves:  Begin at the switch in the room above the narrow hallway (2).  Flip the switch and head for the room you just opened (B).  Once there, flip the switch (3), look, roll, and run like mad to the burners.  Flip the switch here (4), look, side flip to the left twice, then run like mad to the next door (C).  Flip the switch here (5) to turn off the second set of burners, then run back to the room (B) with the switch (3) that turns off the first burners again.  All the burners should be off now, so run through to the end.  Now you can breathe deeply and pull the last switch (6) to exit.  Whew!

My tips:  Once you know where you're going, press Look as soon as you flip the switch to get Lara's perspective back.  Then immediately roll and start running.  Take running jumps through the low doorways rather than pulling up.  Do running jumps down the straight hallways to cover more ground, and of course do a smooth series of running jumps over the pipe hurdles.  Lastly, if you've run any leg of this gauntlet successfully, save your game as you flip the switch.  Then if you flub the next run, you won't have to start all over.

The room beyond contains a pool.  Take a dip to draw out a barracuda, then shoot it from above.  Now comes yet another test of your patience.  Swim down then up through a trapdoor.  Head up through the next two openings.  In the top area find the lever and pull it to open a door at the bottom (and close your escape to air).  Head down into the opening you just made, and pull another lever to open the hatch at the very top.  In an alcove near the lever is SECRET #3, the Gold Dragon.  You can get it now, or surface for air first.  Three more barracudas appear, so swim back to the top, get out of the water and take care of them.  Now return and get the secret if you didn't before.  (The bonus for all three secrets is 4 bundles of harpoons.)

Follow the passage from the water and drop down into a big room full of dirt(?).  Continue down through another opening into the an even bigger dirt-filled room below.  Find the moveable crate and pull it to climb into the opening above.  Pull the switch here to open the trapdoor above the and dump a lot of dirt into the big room.  Return to the big room and look for two small openings along the left wall.  Go up through the one on the left.  From this room, continue up through an opening in the ceiling.  Pull the switch here to flood a room elsewhere.  Return to the lowest room and up through the right opening of the two next to each other.  Climb through this room to the one above and flip a switch to open a door in the room you just flooded.

Return to the lowest room and climb over to the far left wall, beyond the open trapdoors.  Enter a winding passageway and follow it to the end.  Jump in the water and head for the door.  A scuba diver lies in wait.  Harpoon him or climb out and shoot him.  Go through the passageway he came from, and climb out of the water to find yourself under attack by 2 goons with a gun and wrench.  When they're dead, lift a large med-pack and shotgun shells, plus 2 bundles of harpoons lying on the floor.  Pull the switch to open the door and exit the level.


LEVEL 8:  WRECK OF THE MARIA DORIA

Kills: 32+  Items: 26 (28 plus grenade launcher)*  plus 3 keys, 3 circuit breakers and 3 secrets

(Note:  The "kills" total is only an estimate, since there are several places with multiple barracudas, eels, etc., where you don't need to kill any of them to get through.  In the text, I've placed a "?" next to these items.)

Jump into the water, kill the scuba diver who emerges from the underwater doorway, then grab 2 bunches of harpoons from the bottom.  Get air and follow the passage where the diver came from until yoy can climb out of the water.

Take the large med-pack and use it if necessary to get your health up near 100%.  Slide backwards down the slope and grab the edge.  Then drop through the broken tiles to the floor below.  You're now in what was the ship's swimming pool, only it's upside down.  2 thugs, with wrench and gun, are your welcoming committee.  When you've killed them, take 2 small med-packs and some auto pistol clips.

Notice the Silver Dragon underneath one of the changing room doors.  Too bad you're too stiff from your fall to crawl under and take it.  ;-)  You'll have to take the long way:  Go through the doorway opposite into a tiled room with columns and a bunch of overturned furniture.  In one corner, behind a couple of chairs is an opening in the ceiling.  Climb up into the dark passageway above and take out the bad guy with the shotgun.  Continue until you can drop down and pick up the dragon-SECRET #1.  Immediately look up into the opening because another guy is lurking up there waiting to shoot you.  You can kill him from here, jumping straight up and down to get a better shot if necessary.  Go back to the tiled room the way you came.

In the corner are several moveable blocks.  Pull the block on the right out once, push once, then go around and push it twice into the alcove.  Go back to the corner and pull the left block out.  Pull it to the side to reveal an opening behind.  This leads into a LOUNGE.  Pull the remaining block out twice to access another passage--this one to the BALLROOM.

Head for the ballroom first.  Kill the 3 thugs on the ground, taking care not to step on the broken glass.  Then take out their buddy on the balcony.  The ones below have flares and a large med-pack.  Before going up to the balcony, go behind the wall to the left of where you came in.  Walk carefully over the glass shards to an opening in the floor.  Turn around to face the way you came, drop and hang, then release the Action key and press it again to grab the ledge below.  Pull up into a short passageway to get the REST ROOM KEY.  Do a standing jump from the passageway to grab the opposite edge of the opening and pull up.

Return to the ballroom and go to a low ramp on the right at the far end.  (There are two angled bits of floor here; you want the second one.)  Walk to the highest point then jump up and grab the balcony.  Go to the right near the wall, drop and hang from the edge then traverse left.  Pull up and take the auto pistol clips from the sniper.  Continue to the far end near the glass on the floor.  Run, jump and grab the edge of the balcony opposite.  Pull up and take the 1st CIRCUIT BREAKER.

Go to the lounge and use the rest room key in the lock in the far right corner.  Enter the door you unlocked and push the button, which opens the glass doors on the other side of the room.  A thug with a wrench rushes out.  Once he's down, go through the doors he came out and press the button there to open the small, high door in the ballroom.  Use the restroom button again to close the glass doors.

Return to the ballroom and go through the door you just opened.  In this passageway are 5 doors:  a locked door (A), opposite a door with a wheel (B), beyond these another door with a wheel (C) opposite a sealed door (D), and at the far end another sealed door (E).  You can go into B if you like, but it's empty.  Use the wheel to open door C.  Inside is a small room with 2 moveable boxes, a switch and a high door.  Move the lower block under the switch and pull it to open the door above.  Pull the second box under the door to climb out.  Follow this passage as far as you can, shooting the guy with the wrench who tries to stop you.  In the room at the end, move the box under the lever which opens the door (E).  Pick up the RUSTY KEY from the floor.

Use the key to open the locked door (A).  Drop into the room.  Pull the block in the corner next to the metal step.  Pull the other block out of the wall, so you can get behind it.  Push the block you find there twice to open up a passageway.  Proceed to a room with broken tiles on the floor.  There are lit burners below and rolling barrels in the area beyond.  Step onto the tiles at the left side then hop back.  This triggers the barrels, so you can then run over the tiles on the right to get across safely.

At the top of the slope where the barrels came from is an opening.  More barrels will roll down when you enter, so back flip and side flip out of their way.  At the end of this passage is SECRET #2, the Jade Dragon.

Go to the opening to the right of where the barrels landed.  You may be able to kill the guy with the gun inside before climbing in.  Drop down to the floating platform below.  Find the underwater lever and pull it to open the side door above.  This is on a timer, so climb up quickly.  The door closes behind you, but the switch opens it again.  The other door opens automatically when you approach but closes behind you after you pass.  Beyond is an angled floor with a trapdoor.  Slide down backwards and grab the edge.  Pull up and the trapdoor closes and locks behind you.  Now you can stand on it and pull up into the opening.  Pull the switch here to open a blue panel off the room with the floating platform.

Return to that room and go through the other opening to the opening  you just made.  3 thugs with guns await in the next room  One is just inside the doorway.  The other two are on the level below.  Below, what was once a glass ceiling is now an opening to the shark-infested waters.  When you've killed all 3 gunmen, find a button on the wall.  This opens a timed trapdoor to the right.  You can run all the way around the perimeter then do a running jump through the opening.  But first try this:  Stand at the edge facing the button, and attempt to drop and hang.  Instead of grabbing the ledge, Lara may drop to the floor below.  (Perhaps this is a glitch in the game, but it worked for me several times and saved a lot of running.)

Collect the 2nd CIRCUIT BREAKER and a small med-pack, and press the button on the wall to drain the flooded room above.  When you step on the corner floor tile near the circuit breaker, another timed trapdoor opens on the far side of the room.  Run to it and pull up.

Return to the now drained room and drop down.  Open the door with the wheel, head up the ramp and pull up into a passageway.  Go straight, then drop down into the glassed-in passageway in the lounge.  Take the 3rd CIRCUIT BREAKER.  Press the button to the right over the opening you came down through.  This opens a trapdoor into the lounge.  Go back up into the passageway, and enter the lounge through this trapdoor.  Take care of the 2 thugs, grab their Uzi clips and harpoons, then go back to the swimming pool area where you entered the level.

Go into the water-filled passage in one corner.  Grab the small med-pack in the water and follow the passage until you come to a lever.  Pull it to open the trap door above, and surface under fire.  When you've dispatched all 3 thugs, take their large med-pack, shotgun shells (2) and some Uzi clips.  Replace the 3 missing circuit breakers to turn off the burners.  Now you can pull the block under the opening and climb up.

Kill the guy with the wrench.  Pull the switch to flood a room on the other side of the big one and flip over the ducts in the large room so you can climb across them.  (If you forget to pull the switch or pull it twice by mistake, you'll slide off the first duct when you jump to it.  Pull the switch again so the rust-colored side is up.)*  Do a running jump from the opening to the duct opposite, then two run-jump-grab combos across the next two ducts and a standing jump to the opening.  Swim down and forward, and surface in a room with flickering lights.  Wade into the water ahead to draw out a barracuda, which you can then kill with pistols.

Swim to either of the two openings on the left, climb out, kill the goon with the wrench and take his small med-pack.  You're now on the ship's bridge.  If you look carefully out the windows, you'll notice a key on the sea bottom.  In the passageway behind the cabin (room with 4 rectangular windows) are 2 sets of auto pistol clips.  Go through the door that opens with a wheel.  Pull the switch to open another door at the opposite end of the bridge.  In this room are some flares and a moveable block.   Push the block to access another switch.  This opens a trapdoor to the left of the room with the wheel door.

Now you can jump in the water and swim out to retrieve the CABIN KEY.  To find it, swim straight from the trap door, turn right through a stone opening, then right again around the hull.  You can try and kill the 2 sharks and 3 (?) barracudas that get in your way, or just out-swim them.  The key is on the bottom near some small plants.  If necessary, return to the trapdoor to get air.  There is a cave opposite the trapdoor opening.  To get to it, swim across and up.  Inside you'll find SECRET #3, the Gold Dragon (plus 2 pairs of grenades and the GRENADE LAUNCHER if you've found all the secrets).

(WORD OF CAUTION:  I HIGHLY recommend saving all or most of your grenades for the last two levels of the game.  There are a few enemies there who are quite easily dispatched using grenades and very, very hard to kill otherwise.  Now, don't say I didn't warn you.)

Return to the bridge and use the key to open the cabin door.  Pull the switch here to open a trapdoor in the bridge floor.  Now you can push the block under the switch.  This switch opens the trapdoor in the cabin.  Follow the passageway above to a large room.  There are 2 bad guys with guns on the level below and 2 scuba divers in the water below.  You should be able to shoot the guys with guns from above.  When they're dead, drop down through the open floor to the flat block at the corner of the opening to the water.  Take the M-16 clips and small med-pack from the goons, and retrieve 3 sets of M-16 clips from the dark alcove.

You can kill the 2 divers from above if you like, though you may have to jump into the water and climb out to draw them out.  (Make sure you walk on the glass shards.)  When the water is safe, dive in and go through a passage hidden behind the barrels on the sea floor.  Avoid the eels (?) and barracudas (?), and follow the cavern to a metal opening.  This is the end of the level.


LEVEL 9:  LIVING QUARTERS

Kills: 21  Items: 8 (12)*  plus 1 key and 3 secrets

You begin underwater where you left off a moment ago.  Swim through the metal arch and around to the left.  A lever here opens a trapdoor in the hull on the opposite side of this area.  Enter the hull and shoot the guy with the club who comes out to meet you.  Take his small med-pack then go through the doorway he came from.  You're now in the Maria Doria's engine room.  The tall pillars are the engine pistons (I think).

Go to the doorway at the opposite corner of the room and follow the passageway, killing 2 thugs on the way and taking their auto pistol clips and harpoons.  Turn left, jump over the barrels that come rolling toward you, and kill another bad guy.  Note the lever high on the wall next to where you came in.  This opens the door at the top of the ramp, but you can't get to it yet.  For now, go to the top of the ramp and face the burners.  Do a running jump, grab the crevice and traverse to the right over all the burners.  Drop down and pull the switch here to put out the burners.

Go through the opening above and to the left.  Continue until you reach a room with a switch.  Pull it to change the positions of the pistons.  Drop down through the opening in the floor to return to the engine room.  Climb up at the right and do the jump-grab routine across the pistons.  A guy with a gun is waiting in the room at the end, and you may be able to take him from here.  Before jumping to this doorway, do a running jump to the ledge on the right to recover SECRET #1, the Silver Dragon.  From there, run, jump and grab the sill of the doorway.  Kill the bad guy if you haven't already and take his auto pistol clips.

Follow the passageway until you come to a moveable block.  Push it as far as it goes.  Enter the opening on the left and push this second block as far as it goes.  Return to the first block, and pull it out twice.  Go around behind it and take 2 boxes of shotgun shells.  Drop down to the room below and use that lever again to move the pistons back as they were.

Return to the doorway where you shot the last baddie, and jump across the pistons again to the other side.  Do a running jump and grab the edge of the alcove to the right.  Pull up and throw the switch to flood the burner room.  Now that it's underwater, you can swim to that lever and pull it to open the door at the top of the ramp.  Go in then down through an opening in the floor.  Kill the scuba diver and swim up into a small air-filled opening next to the one through which you came in.  (If you're low on harpoons, you can also head for this opening right away and shoot at the diver from here.)

Swim through the blue opening with the seaweed growing in it.  Hug the left wall to avoid the hungry eel and you won't have to waste harpoons killing it.  Pull the lever to open the trapdoor in the ceiling just outside this cave.  Re-enter the ship there.

A thug with a gun is lurking on the duct above, so kill him before proceeding.  Do a standing jump from the raised area in the center to grab the duct, pull up and head up the slope.  Find the moveable box then pull it so you can get behind it.  Drop and hang from the duct where the box was, traverse left and pull up.  Turn around and do a standing jump to grab the ledge ahead.  Follow the duct to the end, slide down and proceed until you can jump across to a doorway.

Follow the passage until you come to a room.  Kill the guy with the wrench, then take the first right.  Here you'll find SECRET #2, the Gold Dragon, in a glass-lined pit.  Stand at the edge of the opening facing the dragon and press Action + Roll (Ctrl + End) to jump in past the glass.  Now retrieve your prize, climb up and go around the corner.  Slide down the slope, jumping at the last minute to sail over the broken floor with glass below.  Notice the music...notice the Jade Dragon on the sea bottom outside the window.

Continue to a wet place on the floor.  There are 2 barracudas here.  One you should be able to kill right off with pistols.  The other you may have to draw out--or out-swim.  One square here will break away when you step on it, opening up an underwater passage.  Swim out and get SECRET #3, the Jade Dragon (along with 4 sets of M-16 clips if you've found all secrets).

Return to the ship and continue on.  When you come to an angled block, jump to the break-away floor below it.  There's nothing nasty beneath this time.  Now jump out on the other side.  Across from the angled block is a wall you can grab.  Stand on the step next to the slide, facing the wall.  Take 3 side steps to the right.  Side flip onto the angled block, slide, jump and grab the wall.  Traverse right until you can pull up and jump down on the other side of the wall.

Go through the door and kill the goon on the landing to your right.  Head up the ramp to the next room, and take out the guy with the gun below and to the left.  Don't go down yet.  First go to the back of this room and pull a moveable block to open up a hallway below.

Now jump down to the tiled area and kill the 2 thugs that emerge.  Continue to the far end of the room, where you can jump down into a depression with a moveable box.  Pull it out, then climb on top to shoot a thug with a gun who emerges.  When he's dead, go behind the box and pick up the THEATRE KEY.

Return to the hallway you un-blocked earlier and follow it to the end.  Kill the guy with the club who comes down the stairs, then go back and unlock the theatre doors.  Inside is one baddie on the floor and 2 more in box seats up on the right.  You can shoot one of the guys in the box from below.  Jump over and kill the other, take some Uzi clips and use the switch to open the curtain on the stage.  A guy with a wrench is waiting behind the curtain, so take him out, then pull the crate under the opening to climb up.  Drop down into the room behind and go to the far end, avoiding the pit with glass shards.  Push the button to flood the area where you found the key.

Return to that area, killing the guy with the gun who tries to stop you and taking his shotgun shells.  Swim across the flooded area to the doorway and finish the level.


LEVEL 10:  THE DECK

Kills: 30  Items: 21 (25)*  plus 3 keys, the Seraph and 3 secrets

Go to the right and take out the 2 bad guys with wrench and flame-thrower.  Pick up the small med-pack one was carrying, then go around to the other side of the deck to grab 2 pairs of grenades left lying on the ground.  Return to where you came in, climb up into one of the windows and dive into the water below.  There are 2 barracudas in the water so, harpoon them or look for a flat place to climb out on the left, then use your pistols.

Climb the rocks around the perimeter of the water to get the STERN KEY.  Jump in the water, go through the underwater tunnel and follow the passage until you can surface.  A goon with a wrench is waiting, so take care of him.  Head down and to the right, taking out the flame-thrower guy in the next alcove from a distance.  Note the trapdoor here, but for now continue around the hull to the left.  Here you'll find some moveable crates.  Push the left crate against the others.  Climb on it to push the upper crate on top of the rightmost crate.  Pull the left crate out again then push it as far as it goes.  Pull the remaining crate once to reveal the stern door.  Take the flares on the ground and unlock the door.

Swim down straight ahead then make a sharp U-turn to the right.  You'll see a lever on the wall.  Pull it to open a trapdoor elsewhere.  Return to where you just killed the guy with the flame-thrower.  Another live thug awaits.  (If you opened the trapdoor previously, he'll be walking around near the opening; otherwise, he'll be lurking below.)  Kill him and take his shotgun shells before dropping down through the trapdoor.

Follow the passage to a ladder.  (Above is the door you opened with the underwater lever.)  Climb up and pull the switch to drain the water from the stern area.  Go back there and find the moveable crate.  Pull it out to reveal an opening.  Follow this passage until you come to a large underground lake.  In the middle is a raft with some crates on it guarded by 2 scuba divers.  You can kill them with harpoons or swim past them and head for a landing on the left.  Pull up here, kill the guy with the wrench, then shoot the divers from dry land.

You can't climb into the raft from the water, so even if you've killed the divers in the water, head for the ledge now.  Take 2 sets of Uzi clips from behind the crates here, then climb over the rocks on the other side of the landing until you come to a rock bridge.  Look down in the water to the right and you'll see something shiny amid the seaweed.  Dive down to find SECRET #1, the Silver Dragon.  There's a small opening in the rocks under the stone bridge that you can swim through to get back on the shore.  Be careful of the barracuda lurking nearby.

Once you're on land again, enter the cave opening and follow the passage.  A guy with a shotgun tries to stop you, so kill him and take his shells.  Bypass the opening on the left for now.  This leads to the top deck.  Continue straight ahead until you come to an opening in the floor near a large med-pack.  Get that health meter up to 100% then hang and drop through the opening onto the raft below.  Take the CABIN KEY and 2 bunches of harpoons.  2 sharks have come out of hiding and will begin to circle in the water below.  You can take them out with pistols from here or do it the hard way with harpoons.  A third shark will come out if you swim toward the stone bridge.  You can kill him as well, or avoid the issue by climbing over the rocks.

Return to the cave and take the left passage this time to emerge near the top deck.  2 baddies will emerge when you start exploring.  Kill them and take their flares.  Also take 2 pairs of grenades left in a depression at the far side of the deck from where you came in.

If you go down the steps ahead, you may be able to kill one of the 2 thugs with wrenches on the deck below.  Also on the deck below is a guy with a flame-thrower patrolling near the swimming pool.  Take him out from up here if possible before descending.  (You can probably get a good shot from the left side of the deck.)

When all is clear, head for the pool.  Kill the barracuda then jump in and approach the tiled door in the corner.  A scuba diver emerges.  Climb out and shoot him from the edge of the pool, then swim into the opening to find SECRET #2, the Gold Dragon.  Before moving on, locate some Uzi clips in an alcove beyond the pool and 2 M-16 clips behind a moveable crate on the other side of the deck.

Head for the left side of the deck and try to shoot the thug with the gun on the deck below.  Then cross to the right side and jump down there.  From here, do a running jump to the flat rock with wood on top, and a running jump to grab the metal duct ahead.  (Notice the Jade Dragon off to the right, but don't go there yet.)   Do a running jump from the highest part of this duct across the gap to the overturned hull.  Cross the hull to the propeller then turn so Lara's back faces out (propeller on right).  Drop and hang from the edge, then release and grab the crevice below.  Shimmy to the left until you can pull up.

Do a running jump into the cave opposite.  Follow the passage to a large cave where you can hop up a steep slope using a series of flat blocks.  Take care of the 2 bad guys with wrenches at the top.  One has a large med-pack.  Continue to the top of the cave where you can do a running jump to grab the deck roof and pull up.  Cross the roof to the right where you'll see a trapdoor on the roof opposite.  Jump over and drop through this door.  Kill the thug with the wrench and retrieve 2 sets of auto clips from the floor.  Go around to the exit, which opens automatically.  Before leaving, pull the crate nearby to reveal a switch.  Flip it to open a door at the other end of this deck.

A guy with a gun is lurking outside.  Kill him, take his auto pistol clips, then go find the door you just opened.  Here you'll find 2 M-16 clips on the floor and a locked door.  Use the cabin key to open it.  In the cabin are some break-away tiles concealing glass shards below.   Run across them, keeping to one side, to reach the one solid bit of floor.  Press the button to open the door opposite the room you just came from, and run back across the other tiles.  Kill the wrench thug as you exit, and head for that door.  Go up the stairs, then through a cave until you come to a wall with an opening at the top and a high block behind.  Stand on the low step and jump to grab the block.  Turn around and do a running jump to the opening.  From here you can drop down onto the hull and find the STORAGE KEY.

Make your way down to the level with the pool.  Go to the right, drop down and repeat the series of jumps to the metal duct.  From here you should be able to dust off 2 goons with flame-throwers milling about near the crates below.  (If the pistols won't target them, use the M-16.)  Now you can go for that jade dragon.  Do a running jump and grab the crevice to the left of the broken glass.  Traverse to the right, pull up and walk carefully over to take SECRET #3 (with a bonus of 4 pairs of grenades if you've found the other two secrets).

Make your way down to floor level.  (The fastest and safest way I found was back via the pool where you found the stern key.)  Cross the cavern to the small storage shed door and use your newly acquired key.  Take the SERAPH to end the level.

(*Under found items, the number in parentheses shows total including extra items granted for finding all three secrets.)

(c) 1998 LKRokjer.  Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walk-through couldn't have been written.  *Special thanks to Jeff Reid for this tip, and a few others that helped get me through the game.

Feel free to copy, distribute and quote this walk-through, but please include this credit line so people can send me their corrections, comments and suggestions.  Also, if you'd like to offer this on your own web site, kindly ask permission first.  To give me your feedback, send e-mail to stellalune@earthlink.net or visit http://home.earthlink.net/~stellalune/tombraider/walkthru.htm.
